31 March 2010

The Combat Cars are done!

Here they are! Next is the Infantry!

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

25 March 2010

The Mat arrived! And other ideas.

Well, my mat from Hotz Artworks arrived. I was suitably impressed, though the wife referred to it as a "piece of felt". The mat was solid, no bald patches or discolorations and it glided! Figures are going to move like butter on that thing...eventually, I will get a desert mat for Djazlah. Sometimes, I wish she was a bit more understanding of the hobby, but I understand her POV...we're a bit cramped. And yeah, I might be culling the collection again at some point, when that is? Dunno. In any event, right now, I am happily assimilating some DLD Productions Komodos I managed to acquire. It's a shame the guy isn't making the stuff anymore, he did some AMAZING work. They're going to go with the DLD I already had to make up the core force of the Emir's army(Be nice if I could get some more Bengals though). If anyone out there has other DLD stuff they want to get rid of in 15mm, lemme know. I'm always on the lookout for it. Same goes for the old Grenadier 20mm figures for Twilight 2000.

There's some other gaming related stuff that's going on for me right now. I can't talk about it..NDA's involved you know. Needless to say, it's very cool. I am enjoying my hobby again...it's been a while. My painting is VERY productive and Jage is really spurring me on with his own work. Now if I can get some time to get my OWN Sahadeen done!

Yes, I know the 20mm has taken a back seat, but right now, it's the 15mm that's showing some promise. Not only that...I'm thinking of getting my Modern US and Stargate stuff done for October. I think a Zombie themed game would for October's meeting WOULD ROCK HARD!




24 March 2010

Djazlah, French forces in the Field (Short post)


Sketch by George, The artist (George) reserves all rights to this work, and it is used here with his permission. You can contact him at jagethebrain@gmail.com. More to come soon.


An charcoal and pencil image drawn by a French War artist of a I/REAI trooper on a sweep through the lower Northern highlands after a successful Sahadi ambush of a Caliphate supply column. The sweep turned up a single contact with four local force Sahadi, none of whom were taken alive.

The figure is carrying the FAR-27 bullpup rifle in 7.5mm Short, but is missing the clip on 35mm grenade launcher that is usually standard. The "curiasse de tactique" is camouflaged with local paint stocks, a usual expedient as the "bleus" and the Kepi de combat stood out for Sahadi snipers like a sore thumb. This troops seems to be buying trouble, as he is defiantly wearing the Kepi Blanc.

21 March 2010

More Work in Progress photos of the Combat Cars and a 15mm Pickup for my Human Resistance forces for Terminator.

I thought I'd take another photo session of my Hammers Slammers Combat Cars, as well as a photo of a project I'm working on with some Peter Pig trucks. All I am awaiting now is the Selpduvian Resistance fellas from Khurasan Miniatures. I am going to mix them with the militia types from GZG and I think we'll have something, that with the right paint work, looks darn close to what we saw on the big and small screens to the human resistance fighters.

Anyhow, here's the pics:

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

20 March 2010

A little Force On Force, a new meeting place, and date.

Well, the second meeting of the DC Gamers worked out very well. Curt showed up, as did me and Jage. We ran a scenario of Curt's design that was about the fighting in Anzio during the static phase of the beachhead fighting. It simulated a local push by German 3rd PzGrd Div (mot) against the perimeter of 3rd Infantry Division as part of Fischfang.. The players were the US side (me) and the Germans, ably played by Jage. The US was understrength, with two squads, a .30 cal MG and a Bazooka team.

The map was mostly open, with a couple small stands of woods and a line of ruins over mostly muddy terrain. The ruins were mostly towards the German side of the table, and they used them well to get in position to launch the assault on the US position on a rubbled building forward of the main line set up in the woods.

The German objective was to get at least a squad or more off the US end of the table, or failing that, to take the house. The US job, hold on for dear life. Both sides pulled one asset card before the game, I pulled a sniper card, and Jage a Light Artillery card.

The Germans opened by gaining initiative and shooting up the house, even with the cover the US troops had, the casualties began to mount. US fire was somewhat effective, but did little in the way to slow the Germans down. In the center, the US squad holding the woods traded fire with two German squads set up across the muddy fields in the line of rubble.

On turn 3, the Germans had killed all the Americans in the lower floor of the building and were in the process of assaulting it. But, as the Germans moved forward, the US sniper and remaining Americans on the upper floors took their tool, wounding or killing several Germans.

In the center, the casualties began to mount as the Germans found that even the cover of the buildings didn't protect them completely. Casualties on both sides piled up.

On turn 4, the worm turned, and I finally won initiative. The Americans stymied the German assault on the house just short of their goal. The squad in the center failed it's morale check, but the Americans paid for it...with German counterfire mauling the squad in the woods, the remaining defenders of the house falling and an attempt by the Americans to reinforce the line with the .30 and the Bazooka ending badly, as both elements were shot to pieces, the bazooka team fleeing back to the safety of the woods.

On turn 5, the game ended with more fire being traded by both sides and a German fire mission finally arriving to pound the woods to little effect. After that, it was agreed that the US had won a marginal victory on points...as the Germans had effectively taken the house, but they had bled so much taking it that the US could simply pull back and set up a new line based on the woods. Two German squads were combat ineffective, and the third had two seriously wounded members and wouldn't attempt an assault on it's own, even with three halftracks...the Bazooka was still out there.

Here's some pictures:











In other news, we have a date and place for the next meeting, 24 April at Victory Comics in Falls Church. You can find name and contact information in the previous Battletech post here.

We might have a sooner 15mm sci-fi event either at Pallisades or Victory Comics, but that's space dependent. Watch this space for details...and hey, if you're in the DC area, reading this, and like any of the AAG games, come join us!

16 March 2010

Some pictures from Saturday's Battletech Game!



The Stone Rhino before he got the PPC to the head!



Some of the Wobbies before the fighting commenced



Some of the Elementals who frustrated the designs of the WoB this day!



The Jade Falcon Executioner A who took a heavy toll of Blakists.

All 'Mechs were painted by Falcon Guard/Blackstone, with certain exceptions (the Stone Rhino and the Executioner, which are Dave Fanjoy pieces).

A little late, but here goes. DC Gamer Meeting this weekend.

The DC Gaming Group is proud to announce it's second meeting! March 20th at 1:00 PM at the Pallisades Neighborhood Library in Northwest DC. This is the last meeting at this location, Future meetings will be held at Victory Comics.

We'll be playing some Force On Force 20mm WWII, the scenario's set in the sunny seaside town of Anzio. The natives are showing their typical Teutonic hospitality. So come on by, it will be the Large PAL meeting room.

We'd be especially grateful if you happen to have a groundsheet. Mine is not going to make it in time from Hotz Mat.