Showing posts with label Pike and Shot. Show all posts
Showing posts with label Pike and Shot. Show all posts

26 June 2010

TWO AARs! With PICTURES NO LESS!

Well,
The first was a Renaissance Pike and Shot game with the French (nominally, they had troops from half of Europe) and the Spanish (who had troops from the other half!) hacked each other to a thin marginal victory for the French. Both sides were exhausted by the end, and one thing I found I liked with Pig Wars rules? Units die quick..it takes good planning and luck not so much to keep units from folding, but to make sure his units fold faster than yours. I also found out, Spanish Sword and Bucklers don't like two handed swords and halberds AT ALL! (Both of my units on the flank were hacked to pieces!) They exacted a price, mauling both French units, and I brought up my pikes to make the Halberds go away...but by the end...there weren't many Spanish units that weren't hacked up...then again, the French were in much the same boat.

Here are some pics of the setup (My phone died soon after!)

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Today's game was another playtest of Tomorrow's War. It was another close run thing that came down to the FoW Cards, and some lucky pulls for the defender. This led to a lot of artillery showing up for him and stopping the attacker cold. Heavy Mortars are murder on armor. 120mm shells versus deck armor....OUCH!

The scenario will probably be published in the final rules, and we got some very good playtest data today. I can't say too much more, give away the game...no sir!

Here are some pics of that. This first set it taken by Krieger of Kriger's Wargaming Records, he runs a good blog, and well, the Droid's got a good camera on that phone! They're used here with permission!

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The next set is mine and isn't as nice...hey, my camera isn't as good!

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As you can see, artillery can be decisive in the new rules. I am looking forward, however, to their release. I think honestly, you're all in for a Science Fiction gaming experience that isn't just "20th Century with ray-guns!". It has technology seamlessly integrated into the mechanics, and anyone familiar with AA/FoF should be able to pick this up fast. We did 4 turns in 3.5 hours. Not many games that can manage that these days.

That's it for now folks! See you across the table!

24 June 2010

My upcoming weekend!

I am going to be busier than well, a lot of folks this weekend. I have the following on my plate:

1. A 28mm Renaissance Pike and Shot game with the folks from NoVA Gamer's Pavilion. This was a last minute thing I will be attending and it's by the same folks from last month's Irish Rebellion game, which was a hoot, so I am expecting more of the same here.

2. The 5th Meeting of DC Gamers at Victory Comics. I know we've got two attendees for sure excluding myself. This will probably be the last playtest of TW we do for a bit, assuming things go as well as they have thus far. I think the game's well on target for the release that Shawn intends to make, even with his recent move.

3. I want to get some work done on finishing up my Slammers before Saturday. They are basically being flocked and sprayed as we speak. Might be pics up of the lot by tomorrow. I think they came out better than I had reason to hope IMO.

4. I'm starting to get things together for 6mm moderns in Iran. Now if somebody could show me a place on what Iranian vehicles looked like, was it just a desert tan paintjob with a roundel? If so, makes my job easier, don't it?

5. Awaiting the release of FFT 3. Ty please get this out soon! My copy of 2 is looking like it went 15 rounds with Apollo Creed. Even if it's a PDF only release, something's better than nothing!

That's all for now fellow readers!