The new Osprey Force on Force can be described in two words “eye candy”. I am very, very happy with the standard of production. In the new book you’ll find a hard cover, sewn bindings, high-grade paper, and just plain easy to read print. I am also happy this was printed at a cost that is cheaper than the old dead-tree FoF book. Not only that? It puts BOTH rules in one easy to read place. Well done AAG and Osprey to this particular development.
I was also happy the programmed instruction ala Squad Leader was adopted. FoF isn’t a tough set of rules to learn, but as somebody who still occasionally flubs the action/reaction rules; it’s nice to see there’s a way to EASE into the rules. This was a very good idea in general and kudos all around. They also cleaned up a lot of older rules, and just put everything under one roof, which I will say, is darn nice to have.
The eye candy I mentioned are wonderfully photographed miniatures, color plates from selected Ospreys and all done well in a nice graphical package that doesn’t detract from the package, but instead, complement it. Again, very well done here I think. There’s also an introductory guide and a guide for tactics rounds out the package nicely, making it more than simply a set of dry recitations of rules.
Some have decried the cards being published in the back of the book, or the death of the asset cards, but AAG IS publishing them as a PDF add-on. So, one can use a computer printer and some cards to rectify this issue, heck I used homemade cards with my older copy of FoF for a long time, and didn’t seem to suffer. There’s also a new QRS coming out for it as well. So, all in all, good show here.
As I mentioned before? Support on the internet is top notch, and you can go to the forums, once they’re up, and watch Piers Brand outpaint just about everybody….;-) There’s also all kinds of support, and the AAG folks, be they Shawn, Peggy or Robby, are more than available to answer questions large and small. And in that vein, with Ambush Valley, Enduring Freedom, Road to Baghdad, Tomorrow’s War and Cold War Hot, the support projected to appear is simply…staggering. People who stand by their product are rare in general, so I appreciate this.
What I wasn’t nuts about? I missed the flow chart of Action/Reaction as was in the old rules. I know it was a bit flawed, but the concept was a good idea, and for a game like FoF, it was something that the game could use. I also miss WWII, but that’s more a personal pet-peeve. Anyone with half a brain can adapt the rules till the WWII supplements hit the market.
So all in all? I give it 4.5 out of five, with the detractions being the above. I would heartily recommend this rules set. It does its job well, and puts you in the role of a platoon leader. It’s simple, yet gets you down in the weeds effectively. The minor dings here are minor, and are barely worth half a star, but these days, everybody suspects you of something if you give a perfect review.
Buy these rules, you won’t regret it.
A place on the net for me to talk about my gaming drabbles, peeves, likes and general thoughts on the state of the hobby.
Showing posts with label Force on Force. Show all posts
Showing posts with label Force on Force. Show all posts
17 July 2011
After a long slumber
It’s been a long slumber here at PF 150′s blog. I am currently kinda in a holding pattern game wise. Mainly, this is due to needing to find the wife a job. It’s been a real pain. Moreso then when I was out of work. Guess I am one of the lucky ones. So, not much time for gaming anything, though I did get in a delightful game of Fistful of Tows 3 at Eagle and Empire. Good fun was had by Dave Luff and I, though I think we may have to plan the logistics a lot better. It was your typical US/Soviet Sunday Drive to the Rhine game set in 1987. Not too much to tell, and silly me forgot to get photos, but the game played as well as I remembered FFT 2 played.
I liked the fact the Soviet tanks were tougher and T-80s are now a very scary thing, especially to US Dragon armed infantry. TOW armed Brads have a lot of trouble with them too, but not as much. M1s…well, M1s are still playing “pull” with just about any Soviet tank out there.
We didn’t finish, but it looked as if the US was going to win (played by your humble blogger) as I’d only lost a pair of Brad Stands to watching the heart ripped out of at least a regiment’s worth of Soviet tanks. He still had at least two fresh battalions and some motor rifle troops, but I didn’t think it was enough support to get a win of exploiting off the table.
As for other news. Well, it’s almost here. Amazon has informed me that Force On Force is on it’s way to my humble home. I don’t have the wargaming dollars I used to, so this is a BIG deal for me. Early reports from the UK state this is a match of Osprey eye candy, good print quality and a darn good editorial standard. All of this is good for AAG, as I think this will be a very fruitful partnership for both sides. I am looking forward to this and their new Cold War Hot supplement….and some more has been released on the contents:
1) Cold War Fears…this is a collection of essays, scenarios and stats for what we thought was going to happen. E.g., Fulda Gap, Soviet breakthroughs, etc. The main thrust of these scenarios is getting back into the mindset that existed during the 1980s when NATO and the US were trying to figure out a way to survive the Soviet/Pact superiority in numbers.
2) Cold War Realities…this section will focus on what we know today about the 1980s. The declassification of documents on both sides shows that the Soviet Union was a lot tougher on paper than in reality. Think, The Bear Went Over the Mountain applied to all the likely theaters of conflict. Would the Soviets have been able to achieve a breakthrough? How would the Warsaw Pact forces handle a major slugfest with NATO?
3) Cold War Hollywood. We all have our favorite movies and books…we’re taking it one step further and writing scenarios in that vein. If you’re a fan of fictional encounters like Ice Station Zebra and Red Storm Rising, you won’t be disappointed.
All I can say is I can’t wait for November. It’s going to be a lot of fun.
I liked the fact the Soviet tanks were tougher and T-80s are now a very scary thing, especially to US Dragon armed infantry. TOW armed Brads have a lot of trouble with them too, but not as much. M1s…well, M1s are still playing “pull” with just about any Soviet tank out there.
We didn’t finish, but it looked as if the US was going to win (played by your humble blogger) as I’d only lost a pair of Brad Stands to watching the heart ripped out of at least a regiment’s worth of Soviet tanks. He still had at least two fresh battalions and some motor rifle troops, but I didn’t think it was enough support to get a win of exploiting off the table.
As for other news. Well, it’s almost here. Amazon has informed me that Force On Force is on it’s way to my humble home. I don’t have the wargaming dollars I used to, so this is a BIG deal for me. Early reports from the UK state this is a match of Osprey eye candy, good print quality and a darn good editorial standard. All of this is good for AAG, as I think this will be a very fruitful partnership for both sides. I am looking forward to this and their new Cold War Hot supplement….and some more has been released on the contents:
1) Cold War Fears…this is a collection of essays, scenarios and stats for what we thought was going to happen. E.g., Fulda Gap, Soviet breakthroughs, etc. The main thrust of these scenarios is getting back into the mindset that existed during the 1980s when NATO and the US were trying to figure out a way to survive the Soviet/Pact superiority in numbers.
2) Cold War Realities…this section will focus on what we know today about the 1980s. The declassification of documents on both sides shows that the Soviet Union was a lot tougher on paper than in reality. Think, The Bear Went Over the Mountain applied to all the likely theaters of conflict. Would the Soviets have been able to achieve a breakthrough? How would the Warsaw Pact forces handle a major slugfest with NATO?
3) Cold War Hollywood. We all have our favorite movies and books…we’re taking it one step further and writing scenarios in that vein. If you’re a fan of fictional encounters like Ice Station Zebra and Red Storm Rising, you won’t be disappointed.
All I can say is I can’t wait for November. It’s going to be a lot of fun.
Labels:
blog,
Cold War Gone Hot,
FFT,
Force on Force
19 October 2010
Call for articles for Sierra Foxtrot One Five and a small shoutout for another piece I worked on!
As you all know, our first issue was released back in September (almost October, but hey, who's counting!) and now that November's rolling about, it's time for a new issue! So, please send in your art and article submissions to:
JasonDOTWeiserATgmaiDOTcom
I am hoping to get plenty of submissions and expand our size this time round!
I also have a small scenario in the latest issue of the SOTCW Journal, look for it on p42-43. It's set in the fateful early morning hours of June 6th, 1944..
JasonDOTWeiserATgmaiDOTcom
I am hoping to get plenty of submissions and expand our size this time round!
I also have a small scenario in the latest issue of the SOTCW Journal, look for it on p42-43. It's set in the fateful early morning hours of June 6th, 1944..

Labels:
15mm,
20mm,
Force on Force,
Sierra Fox One Five,
SOTCW,
World War II
26 July 2010
Two Game AARs and a lot of pictures!
Gane 1: A FFT AAR, Germany, 1987.
The game was a Czech and a Soviet Tank Regiment against a US Army Armored Cav Squadron. The game didn't last too long, even with Hinds in support (they were remarkably ineffective, one being shot down and the other doing little more than killing a Brad with an AT-6 shot).
The Soviets and Czechs advanced on a broad front on either side of the road running the length of the table (we played on a 4 x 4 ft space, it was the only table Jage and I could get at E and E that day). The Soviets did well initially, losing a battalion in exchange for killing most of a US Cav troop. A early T-80 does have a shot of killing an M1 front on. Not a great chance, but better than nothing.
The Czechs on the other hand? They basically melted away. Their T-72s were little more than target practice for the US M1s. Most of the Czech platoons ran away from failed QCs rather than dying outright, by the time the regiment tested, there was barely a battalion's worth of T-72s left.
The Russians kept on, and tried to flank the US position in the center, but lateral movement by the Americans on my flanks pretty much put paid to the Soviet advance. The game was over in three turns.
Here are some pics. Yes, Virginia, the Soviets need artillery. They really shouldn't leave home without it.

A really bad pic of the hapless Czechs!

A pregame pic of the Soviets

The Hind after it ate a Stinger (Hey, it's semi-historical!)
Game two was an FoF game set loosely in East Prussia in late 1944/early 1945. I let Jage use his newly painted Handschar (I said they were a late personnel draft that never got to the division). They were part of a weak platoon rearguard along with two understrength squads of regulars, and a small anti-tank team from the Volkssturm.
They faced a Soviet force of 7 T-34s (Mix of 76 and 85, I know it's not historical but I couldn't get all my 85's done in time!) Also, they were backed up by a platoon of Tank Riders, and some scouts in a Scout Car and on horse (I never used the latter, they'd have been cut down, as you'll see later).
I was playing the Soviets against my Stepfather Lou, and Jage again. Needless to say, I made a crucial mistake early, I played the Soviets cautious. To be fair, I was running the game more than I was playing tactical, but they beat me good. But let's describe the game. I moved up a T-34/76 on my left, and lost it to Panzerfaust fire from the Volkssturm, who promptly got the heck out of there. I didn't blame them with what was to come.
I brought in another T-34 and more Panzerfaust fire killed the crew. Two T-34s down and I tried a new tack, bringing in the scout car on the right, using some elevation to gain some cover. I forced the Handachar back with some machine gun fire and brought in the rest of the T-34s.
Here's where I made my mistake. Instead of rolling the T-34s right up on the woods and debussing next turn, accepting the risk, I debarked as soon as I got the vehicles into the woodline, and advanced the infantry over a bit of open space. I decreed all the Soviets had SMGs...and they paid for it...with the Germans cutting them down at ranges the Soviets couldn't do a thing about. Morale rolls began to tell, and soon the attack bogged down.
By this point, I'd gotten a few "1s" on my reaction rolls, and one FoW card I pulled was a very lucky "Fire, Fire" card. I used to promptly set the stone ruins on fire in the center. I began to get hope again and tried to get the infantry moving again, but the Handchar returned, and they cut down the remaining Soviets. To make matters worse? The Germans panzerfausted ANOTHER T-34. They only needed to kill one more and I was toast. Needless to say, this is when their reinforcements, a Mk IV and a JgPz IV showed up...and roasted another T-34. Game over. It was hard fought, and though the Germans took light casualties, they didn't get off scott free.
We had a lot of fun, and my stepfather had some good ideas for my storage sitrep and seemed to be interested in the hobby.
Anyhow, that's it for now. Here are some pics, Jage took some more, and those can be seen here

The Soviet high water mark

A shot of the Soviets before the game

The German VS anti-tank team.
The game was a Czech and a Soviet Tank Regiment against a US Army Armored Cav Squadron. The game didn't last too long, even with Hinds in support (they were remarkably ineffective, one being shot down and the other doing little more than killing a Brad with an AT-6 shot).
The Soviets and Czechs advanced on a broad front on either side of the road running the length of the table (we played on a 4 x 4 ft space, it was the only table Jage and I could get at E and E that day). The Soviets did well initially, losing a battalion in exchange for killing most of a US Cav troop. A early T-80 does have a shot of killing an M1 front on. Not a great chance, but better than nothing.
The Czechs on the other hand? They basically melted away. Their T-72s were little more than target practice for the US M1s. Most of the Czech platoons ran away from failed QCs rather than dying outright, by the time the regiment tested, there was barely a battalion's worth of T-72s left.
The Russians kept on, and tried to flank the US position in the center, but lateral movement by the Americans on my flanks pretty much put paid to the Soviet advance. The game was over in three turns.
Here are some pics. Yes, Virginia, the Soviets need artillery. They really shouldn't leave home without it.

A really bad pic of the hapless Czechs!

A pregame pic of the Soviets

The Hind after it ate a Stinger (Hey, it's semi-historical!)
Game two was an FoF game set loosely in East Prussia in late 1944/early 1945. I let Jage use his newly painted Handschar (I said they were a late personnel draft that never got to the division). They were part of a weak platoon rearguard along with two understrength squads of regulars, and a small anti-tank team from the Volkssturm.
They faced a Soviet force of 7 T-34s (Mix of 76 and 85, I know it's not historical but I couldn't get all my 85's done in time!) Also, they were backed up by a platoon of Tank Riders, and some scouts in a Scout Car and on horse (I never used the latter, they'd have been cut down, as you'll see later).
I was playing the Soviets against my Stepfather Lou, and Jage again. Needless to say, I made a crucial mistake early, I played the Soviets cautious. To be fair, I was running the game more than I was playing tactical, but they beat me good. But let's describe the game. I moved up a T-34/76 on my left, and lost it to Panzerfaust fire from the Volkssturm, who promptly got the heck out of there. I didn't blame them with what was to come.
I brought in another T-34 and more Panzerfaust fire killed the crew. Two T-34s down and I tried a new tack, bringing in the scout car on the right, using some elevation to gain some cover. I forced the Handachar back with some machine gun fire and brought in the rest of the T-34s.
Here's where I made my mistake. Instead of rolling the T-34s right up on the woods and debussing next turn, accepting the risk, I debarked as soon as I got the vehicles into the woodline, and advanced the infantry over a bit of open space. I decreed all the Soviets had SMGs...and they paid for it...with the Germans cutting them down at ranges the Soviets couldn't do a thing about. Morale rolls began to tell, and soon the attack bogged down.
By this point, I'd gotten a few "1s" on my reaction rolls, and one FoW card I pulled was a very lucky "Fire, Fire" card. I used to promptly set the stone ruins on fire in the center. I began to get hope again and tried to get the infantry moving again, but the Handchar returned, and they cut down the remaining Soviets. To make matters worse? The Germans panzerfausted ANOTHER T-34. They only needed to kill one more and I was toast. Needless to say, this is when their reinforcements, a Mk IV and a JgPz IV showed up...and roasted another T-34. Game over. It was hard fought, and though the Germans took light casualties, they didn't get off scott free.
We had a lot of fun, and my stepfather had some good ideas for my storage sitrep and seemed to be interested in the hobby.
Anyhow, that's it for now. Here are some pics, Jage took some more, and those can be seen here

The Soviet high water mark

A shot of the Soviets before the game

The German VS anti-tank team.
Labels:
20mm,
6mm,
DC Gamers,
FFT,
Force on Force,
Victory Comics,
WWII
24 April 2010
AAR 4/24/10 Meeting of DC Gamers
Well. We came, we saw, we gamed. We playtested the AAG Game "Tomorrow's War" that's currently under development. I can't get into too many details, but suffice to say, it's going to be a good game. I am very confident in it's quality. We identified some tweaks that might be needed, but nothing too glaring that we saw.
All in all, Sci-fi gamers are in for a treat. I have some pics of the game as well as some scratchbuilds from one of our members, Jage, who well, beats me all hallow.
Here's some pics from the game. Happy Gaming all.







All in all, Sci-fi gamers are in for a treat. I have some pics of the game as well as some scratchbuilds from one of our members, Jage, who well, beats me all hallow.
Here's some pics from the game. Happy Gaming all.








Labels:
15mm,
Ambush Alley,
DC Gaming Group,
Force on Force,
sci-fi
22 April 2010
The Cover for Blood Upon the Risers!
Well, I promised I'd have something soon, I just didn't think this soon! Amazing what a little motivation and depravity can accomplish! Comments?
Labels:
20mm,
Ambush Alley,
Blood Upon the Risers,
Force on Force,
twilight 2000
18 April 2010
Next meeting of the DC Gaming Group and a status report
First off, the third meeting of the DC Gaming Group is in it's new location:
Victory Comics
586 S. Washington Street
Falls Church, VA
(703)241-9393
Drop on by. I am really excited by this and I think this will lead to some nice developments!
As for the painting front, I was slightly delayed in finishing the Hammers Slammers Infantry due to some RL stuff. I'll be done with them in time for the 24th I think, but that might remain to be seen. In any event. We'll see. I also paid a visit to the Hobby Works in Rockville for their annual sale. I managed to get out of there for less than $20 and mostly got some paint, brushes, and a MRC Jagdpanzer IV for $10. Wish they had some of the BTR-80s they make, but c'est la vie.
So come on by. We'd love to meet you, game will be TBA at this point, but I am very sure we'll come up with something, in fact, knowing AA/FoF, we'll probably manage to get two games in!
Victory Comics
586 S. Washington Street
Falls Church, VA
(703)241-9393
Drop on by. I am really excited by this and I think this will lead to some nice developments!
As for the painting front, I was slightly delayed in finishing the Hammers Slammers Infantry due to some RL stuff. I'll be done with them in time for the 24th I think, but that might remain to be seen. In any event. We'll see. I also paid a visit to the Hobby Works in Rockville for their annual sale. I managed to get out of there for less than $20 and mostly got some paint, brushes, and a MRC Jagdpanzer IV for $10. Wish they had some of the BTR-80s they make, but c'est la vie.
So come on by. We'd love to meet you, game will be TBA at this point, but I am very sure we'll come up with something, in fact, knowing AA/FoF, we'll probably manage to get two games in!
Labels:
Ambush Alley,
DC Gaming Group,
Force on Force,
Shopping,
Victory Comics
03 April 2010
Next meeting of the DC Gaming Group
Our next meeting will be at Victory Comics in Falls Church on 24th April beginning at Noon. Game will be some form of FoF but if you wanna come out, come on by and say hi.
For details about Victory Comics, see this post.
Hope to see you there!
For details about Victory Comics, see this post.
Hope to see you there!
20 March 2010
A little Force On Force, a new meeting place, and date.
Well, the second meeting of the DC Gamers worked out very well. Curt showed up, as did me and Jage. We ran a scenario of Curt's design that was about the fighting in Anzio during the static phase of the beachhead fighting. It simulated a local push by German 3rd PzGrd Div (mot) against the perimeter of 3rd Infantry Division as part of Fischfang.. The players were the US side (me) and the Germans, ably played by Jage. The US was understrength, with two squads, a .30 cal MG and a Bazooka team.
The map was mostly open, with a couple small stands of woods and a line of ruins over mostly muddy terrain. The ruins were mostly towards the German side of the table, and they used them well to get in position to launch the assault on the US position on a rubbled building forward of the main line set up in the woods.
The German objective was to get at least a squad or more off the US end of the table, or failing that, to take the house. The US job, hold on for dear life. Both sides pulled one asset card before the game, I pulled a sniper card, and Jage a Light Artillery card.
The Germans opened by gaining initiative and shooting up the house, even with the cover the US troops had, the casualties began to mount. US fire was somewhat effective, but did little in the way to slow the Germans down. In the center, the US squad holding the woods traded fire with two German squads set up across the muddy fields in the line of rubble.
On turn 3, the Germans had killed all the Americans in the lower floor of the building and were in the process of assaulting it. But, as the Germans moved forward, the US sniper and remaining Americans on the upper floors took their tool, wounding or killing several Germans.
In the center, the casualties began to mount as the Germans found that even the cover of the buildings didn't protect them completely. Casualties on both sides piled up.
On turn 4, the worm turned, and I finally won initiative. The Americans stymied the German assault on the house just short of their goal. The squad in the center failed it's morale check, but the Americans paid for it...with German counterfire mauling the squad in the woods, the remaining defenders of the house falling and an attempt by the Americans to reinforce the line with the .30 and the Bazooka ending badly, as both elements were shot to pieces, the bazooka team fleeing back to the safety of the woods.
On turn 5, the game ended with more fire being traded by both sides and a German fire mission finally arriving to pound the woods to little effect. After that, it was agreed that the US had won a marginal victory on points...as the Germans had effectively taken the house, but they had bled so much taking it that the US could simply pull back and set up a new line based on the woods. Two German squads were combat ineffective, and the third had two seriously wounded members and wouldn't attempt an assault on it's own, even with three halftracks...the Bazooka was still out there.
Here's some pictures:





In other news, we have a date and place for the next meeting, 24 April at Victory Comics in Falls Church. You can find name and contact information in the previous Battletech post here.
We might have a sooner 15mm sci-fi event either at Pallisades or Victory Comics, but that's space dependent. Watch this space for details...and hey, if you're in the DC area, reading this, and like any of the AAG games, come join us!
The map was mostly open, with a couple small stands of woods and a line of ruins over mostly muddy terrain. The ruins were mostly towards the German side of the table, and they used them well to get in position to launch the assault on the US position on a rubbled building forward of the main line set up in the woods.
The German objective was to get at least a squad or more off the US end of the table, or failing that, to take the house. The US job, hold on for dear life. Both sides pulled one asset card before the game, I pulled a sniper card, and Jage a Light Artillery card.
The Germans opened by gaining initiative and shooting up the house, even with the cover the US troops had, the casualties began to mount. US fire was somewhat effective, but did little in the way to slow the Germans down. In the center, the US squad holding the woods traded fire with two German squads set up across the muddy fields in the line of rubble.
On turn 3, the Germans had killed all the Americans in the lower floor of the building and were in the process of assaulting it. But, as the Germans moved forward, the US sniper and remaining Americans on the upper floors took their tool, wounding or killing several Germans.
In the center, the casualties began to mount as the Germans found that even the cover of the buildings didn't protect them completely. Casualties on both sides piled up.
On turn 4, the worm turned, and I finally won initiative. The Americans stymied the German assault on the house just short of their goal. The squad in the center failed it's morale check, but the Americans paid for it...with German counterfire mauling the squad in the woods, the remaining defenders of the house falling and an attempt by the Americans to reinforce the line with the .30 and the Bazooka ending badly, as both elements were shot to pieces, the bazooka team fleeing back to the safety of the woods.
On turn 5, the game ended with more fire being traded by both sides and a German fire mission finally arriving to pound the woods to little effect. After that, it was agreed that the US had won a marginal victory on points...as the Germans had effectively taken the house, but they had bled so much taking it that the US could simply pull back and set up a new line based on the woods. Two German squads were combat ineffective, and the third had two seriously wounded members and wouldn't attempt an assault on it's own, even with three halftracks...the Bazooka was still out there.
Here's some pictures:





In other news, we have a date and place for the next meeting, 24 April at Victory Comics in Falls Church. You can find name and contact information in the previous Battletech post here.
We might have a sooner 15mm sci-fi event either at Pallisades or Victory Comics, but that's space dependent. Watch this space for details...and hey, if you're in the DC area, reading this, and like any of the AAG games, come join us!
Labels:
20mm,
Anzio,
DC Gaming Group,
Force on Force,
World War II
13 February 2010
The KAFERS ARE HERE!
I wrote rules for them for Ambush Alley and Force on Force...and they're free from the Yahoo group...get them while they're hot!
Get them here
Get them here
Labels:
15mm,
2300,
Ambush Alley,
Force on Force,
Kafers,
sci-fi
16 August 2009
Finally, an update, Some WWII FoF AARs
Ok, it's a very pic heavy update this time, a couple of short Force on Force WWII games, Both games were very bloody draws, with the Germans getting the worst of it. I still have a lot to learn about the rules, as Dwin and I have found out. But, the rules have done as promised. And believe me, they deliver. I hope to have some WIP photos and some other items, especially the long promised 15mm TFL troops shortly. I also picked up some interesting purchases, such as the two Flames of War Art of War books. They are good value for the money and between them and the Artizan guides, you really can't go wrong in the painting department.
More soon!






















More soon!























Labels:
20mm,
Force on Force,
painting,
painting ideas,
WWII
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