Well,
RL has been kicking me in the arse lately. I wanted to write something sooner, but my regimen of doctors visits relating to my seizure condition are a bit daunting, not to mention work has been a bit busy of late.
First, two weeks ago, I played in a not-Battlestar Galactica game with the new Iron Wind Metals miniatures starship line with my Alexandria group. They also are putting out a set of rules for the figure line, and the game was interesting, but the rules had some holes, such as the "missile spam" one sees in the rules, which is something reminiscent of Star Fleet Battles. I much prefer the way Full Thrust handles salvos. The other rules weren't bad at all, but took a bit of getting used to, and the missile salvos crossing the table looked very cinematic.
The Cylons got beat mainly because of our misreading of the Point Defense rules, where each salvo could be engaged anew as long as there was dice remaining, instead of one shot only at each incoming missile. But, the tactics are very reminiscent of planned Soviet tactics against US CVBG...now that we know that we were right, we can try our tactics again.
Also, and bigger news...Tomorrow's War IS OUT!!! I've been doing a lot of playtesting with the crew and to my fellow playtesters, WE DID GOOD! I am proud of you all. This is special for me because I am eagerly awaiting the full release next year; Why?
I'll let what I said on Facebook say it:
A while ago, I got involved in playtesting for these guys:
http://www.ambushalleygames.com/
And well, things kinda snowballed. I submitted some minor pieces for the fluff background for Tomorrow's War, their new sci-fi rules release. Well, considering the fact that AAG just inked a deal with Osprey that means Osprey will be publishing their stuff..that means yours truly, provided I don't wind up on the cutting room floor (always a chance in the biz), will be featured in a minor role in a Osprey product in March 2011!
I am very happy about this to be sure!
Yeah, folks, I am psyched. Folks, I can't say enough about this game! Get your copy here
Jage and I gave FWC and an adaptation of Rapid Fire for Sci-fi a try. Rapid Fire, it's a neat simple set of rules, and with some guesstimates, it worked well. FWC, well, it fell down mainly because we needed to plan things a bit better.
Finally, Sierra Foxtrot 15 is coming along nicely, I think we should be ready, provided we can get the Crucible review done soon. We're not adverse to more articles, but art is our big need. If you can help, please contact us at jasonDOTweiserATgmailDOTcom.
That's it for now all.
A place on the net for me to talk about my gaming drabbles, peeves, likes and general thoughts on the state of the hobby.
Showing posts with label Alexandria meetup. Show all posts
Showing posts with label Alexandria meetup. Show all posts
22 September 2010
01 August 2010
WW I this weekend
Well, gamed with the crew in Alexandria this weekend. And did we have fun! The game was set during the last German offensive in 1918. I played Germans mainly b/c of all the toys we got, tanks, flammenwerfer, mortars, Stosstruppen. Yeah, it was just too tempting.
I ended up commanding what soon became described as the pinning force while the other guys on my side moved up the left. Well, I got hammered. My tank was riddled with HMG fire and everybody died...but not before I got a breach in the wire. So, I pushed everybody through...only to watch only two of them make it to the British trench line in the end, and die in the melee.
On my left, the attack went alright, the British bunkers were suppressed, and the tanks kept stalling out (mine was the only one that was consistently moving...as it turned out). They got into the British trench line, and the A7V trundled through the British trench line(happily, our artillery had waxed the British Heavy Mortar that had been covering the sector with a lucky round). But, alas, the tank and one German survivor cowering in a captured bunker was all that was left of approximately a company's worth of Germans. Yep, typical WWI. I had a good time though. The mayhem was picturesque and the rules (Trench Wars), were simple buckets o' dice rules, which I happen to like.
I wanna thank Steve, Dave, Jason and Wyatt for a fun and engaging game. Here's to next month. The terrain and company is simply awesome.
And now, here's some pictures:

The bunker on the left that the Germans managed to take.

My forlorn Mk IV after being riddled with HMG fire.

A panoramic view of the field.

<
A closeup of my MK IV

The A7V that made it through the British trench line

Here I am about to make the fateful breach

Here's some of the British defenders.
I ended up commanding what soon became described as the pinning force while the other guys on my side moved up the left. Well, I got hammered. My tank was riddled with HMG fire and everybody died...but not before I got a breach in the wire. So, I pushed everybody through...only to watch only two of them make it to the British trench line in the end, and die in the melee.
On my left, the attack went alright, the British bunkers were suppressed, and the tanks kept stalling out (mine was the only one that was consistently moving...as it turned out). They got into the British trench line, and the A7V trundled through the British trench line(happily, our artillery had waxed the British Heavy Mortar that had been covering the sector with a lucky round). But, alas, the tank and one German survivor cowering in a captured bunker was all that was left of approximately a company's worth of Germans. Yep, typical WWI. I had a good time though. The mayhem was picturesque and the rules (Trench Wars), were simple buckets o' dice rules, which I happen to like.
I wanna thank Steve, Dave, Jason and Wyatt for a fun and engaging game. Here's to next month. The terrain and company is simply awesome.
And now, here's some pictures:

The bunker on the left that the Germans managed to take.

My forlorn Mk IV after being riddled with HMG fire.

A panoramic view of the field.

<
A closeup of my MK IV

The A7V that made it through the British trench line

Here I am about to make the fateful breach

Here's some of the British defenders.
26 June 2010
TWO AARs! With PICTURES NO LESS!
Well,
The first was a Renaissance Pike and Shot game with the French (nominally, they had troops from half of Europe) and the Spanish (who had troops from the other half!) hacked each other to a thin marginal victory for the French. Both sides were exhausted by the end, and one thing I found I liked with Pig Wars rules? Units die quick..it takes good planning and luck not so much to keep units from folding, but to make sure his units fold faster than yours. I also found out, Spanish Sword and Bucklers don't like two handed swords and halberds AT ALL! (Both of my units on the flank were hacked to pieces!) They exacted a price, mauling both French units, and I brought up my pikes to make the Halberds go away...but by the end...there weren't many Spanish units that weren't hacked up...then again, the French were in much the same boat.
Here are some pics of the setup (My phone died soon after!)



Today's game was another playtest of Tomorrow's War. It was another close run thing that came down to the FoW Cards, and some lucky pulls for the defender. This led to a lot of artillery showing up for him and stopping the attacker cold. Heavy Mortars are murder on armor. 120mm shells versus deck armor....OUCH!
The scenario will probably be published in the final rules, and we got some very good playtest data today. I can't say too much more, give away the game...no sir!
Here are some pics of that. This first set it taken by Krieger of Kriger's Wargaming Records, he runs a good blog, and well, the Droid's got a good camera on that phone! They're used here with permission!










The next set is mine and isn't as nice...hey, my camera isn't as good!




As you can see, artillery can be decisive in the new rules. I am looking forward, however, to their release. I think honestly, you're all in for a Science Fiction gaming experience that isn't just "20th Century with ray-guns!". It has technology seamlessly integrated into the mechanics, and anyone familiar with AA/FoF should be able to pick this up fast. We did 4 turns in 3.5 hours. Not many games that can manage that these days.
That's it for now folks! See you across the table!
The first was a Renaissance Pike and Shot game with the French (nominally, they had troops from half of Europe) and the Spanish (who had troops from the other half!) hacked each other to a thin marginal victory for the French. Both sides were exhausted by the end, and one thing I found I liked with Pig Wars rules? Units die quick..it takes good planning and luck not so much to keep units from folding, but to make sure his units fold faster than yours. I also found out, Spanish Sword and Bucklers don't like two handed swords and halberds AT ALL! (Both of my units on the flank were hacked to pieces!) They exacted a price, mauling both French units, and I brought up my pikes to make the Halberds go away...but by the end...there weren't many Spanish units that weren't hacked up...then again, the French were in much the same boat.
Here are some pics of the setup (My phone died soon after!)



Today's game was another playtest of Tomorrow's War. It was another close run thing that came down to the FoW Cards, and some lucky pulls for the defender. This led to a lot of artillery showing up for him and stopping the attacker cold. Heavy Mortars are murder on armor. 120mm shells versus deck armor....OUCH!
The scenario will probably be published in the final rules, and we got some very good playtest data today. I can't say too much more, give away the game...no sir!
Here are some pics of that. This first set it taken by Krieger of Kriger's Wargaming Records, he runs a good blog, and well, the Droid's got a good camera on that phone! They're used here with permission!










The next set is mine and isn't as nice...hey, my camera isn't as good!




As you can see, artillery can be decisive in the new rules. I am looking forward, however, to their release. I think honestly, you're all in for a Science Fiction gaming experience that isn't just "20th Century with ray-guns!". It has technology seamlessly integrated into the mechanics, and anyone familiar with AA/FoF should be able to pick this up fast. We did 4 turns in 3.5 hours. Not many games that can manage that these days.
That's it for now folks! See you across the table!
Labels:
15mm,
28mm,
Alexandria meetup,
Pike and Shot,
Tomorrow's War,
Victory Comics
24 June 2010
My upcoming weekend!
I am going to be busier than well, a lot of folks this weekend. I have the following on my plate:
1. A 28mm Renaissance Pike and Shot game with the folks from NoVA Gamer's Pavilion. This was a last minute thing I will be attending and it's by the same folks from last month's Irish Rebellion game, which was a hoot, so I am expecting more of the same here.
2. The 5th Meeting of DC Gamers at Victory Comics. I know we've got two attendees for sure excluding myself. This will probably be the last playtest of TW we do for a bit, assuming things go as well as they have thus far. I think the game's well on target for the release that Shawn intends to make, even with his recent move.
3. I want to get some work done on finishing up my Slammers before Saturday. They are basically being flocked and sprayed as we speak. Might be pics up of the lot by tomorrow. I think they came out better than I had reason to hope IMO.
4. I'm starting to get things together for 6mm moderns in Iran. Now if somebody could show me a place on what Iranian vehicles looked like, was it just a desert tan paintjob with a roundel? If so, makes my job easier, don't it?
5. Awaiting the release of FFT 3. Ty please get this out soon! My copy of 2 is looking like it went 15 rounds with Apollo Creed. Even if it's a PDF only release, something's better than nothing!
That's all for now fellow readers!
1. A 28mm Renaissance Pike and Shot game with the folks from NoVA Gamer's Pavilion. This was a last minute thing I will be attending and it's by the same folks from last month's Irish Rebellion game, which was a hoot, so I am expecting more of the same here.
2. The 5th Meeting of DC Gamers at Victory Comics. I know we've got two attendees for sure excluding myself. This will probably be the last playtest of TW we do for a bit, assuming things go as well as they have thus far. I think the game's well on target for the release that Shawn intends to make, even with his recent move.
3. I want to get some work done on finishing up my Slammers before Saturday. They are basically being flocked and sprayed as we speak. Might be pics up of the lot by tomorrow. I think they came out better than I had reason to hope IMO.
4. I'm starting to get things together for 6mm moderns in Iran. Now if somebody could show me a place on what Iranian vehicles looked like, was it just a desert tan paintjob with a roundel? If so, makes my job easier, don't it?
5. Awaiting the release of FFT 3. Ty please get this out soon! My copy of 2 is looking like it went 15 rounds with Apollo Creed. Even if it's a PDF only release, something's better than nothing!
That's all for now fellow readers!
Labels:
15mm,
6mm,
Alexandria meetup,
DC Gamers,
Pike and Shot,
Renaissance,
sci-fi,
Tomorrows War,
Victory Comics
08 May 2010
AAR from Last Night's Irish Rebellion Game.
Well, the trip was worth it, even if the trip iteslf was open to a lot of frustration. Thanks Metro! In any event, I got there around 8, happily the game hadn't begun, and I met Steve (the game organizer), Dave (my ride back to metro, THANKS DAVE!) and Stephen (who was something of the comic relief) and Andy, who was a hale fellow himself.
The game was set during the Rising of '16 and was of course, in Dublin. The Irish (Dave and I) had to inflict 10 casualties and force the beleaguered British garrison (Played by Steve)in the Barracks(a Miniature Building Authority Roadside Tavern) to surrender. The British (Andy and Stephen) meanwhile, had several relief columns coming up to help out the garrison and kill us Irish and save the crown's presence in Ireland. Rules were Trench Wars, a neat little set for skirmishes in this scale. Might pick it up for RCW.
After some planning and judicious use of barricades, we setup in buildings surrounding the barracks, Dave's larger force was going to hold off, best he could, the British relief column. It was a tall order, as they had a Lewis Gun and an a 18lbdr. Me, I was to assault and take the barracks. I left one squad behind to support the assault and sent my other three squads in on the right of the barracks. We did shoot some Brits dead on the way in, but they gave as good as they got, and their fire killed many a lover of Guinness and Yeats that day.
Meanwhile, Dave was giving the Brits a bit of a problem overlooking BOTH intersections the Brits needed to get to the barracks, and the car barricades we setup didn't help matters. Stephen at this point, had been shooting the snot out of my stay behind squad, and with only two survivors left, sent a half squad in to finish matters. Well, the Irish versions of Jason Statham and Jackie Chan musta been up there, because those two killed all 5 of the Brits....(Yes, I had some very un-Jason-like rolling). So, we held, until another group of Brits came up and finished us off very unceremoniously.
While all that was occurring, my surviving Irish knocked down the fences covering the approaches to the barracks and killed two Brits in the courtyard with rifle fire, then assaulted the ground floor of the main barracks block. Amazingly, we took no casualties in the melee, and killed 5 Brits, forcing the surrender of the remainder of the garrison. We elected to play a little longer, and a group of Highlanders made an assault to retake the barracks, they ran into some rifle fire, then gained entry, only to find out they were outnumbered. It wasn't going well for them when we called it, but the British had retaken the anteroom of the barracks and there were a few fresh British units behind. They would have eventually retaken it, but I suspect the price would have been high.
The game was fun, and the grill that Steve put on was a very welcome surprise. I'd so do this again, and I did a bit of telling them about Victory Comics and what we do there once a month. So, all in all, a very successful outing.







The game was set during the Rising of '16 and was of course, in Dublin. The Irish (Dave and I) had to inflict 10 casualties and force the beleaguered British garrison (Played by Steve)in the Barracks(a Miniature Building Authority Roadside Tavern) to surrender. The British (Andy and Stephen) meanwhile, had several relief columns coming up to help out the garrison and kill us Irish and save the crown's presence in Ireland. Rules were Trench Wars, a neat little set for skirmishes in this scale. Might pick it up for RCW.
After some planning and judicious use of barricades, we setup in buildings surrounding the barracks, Dave's larger force was going to hold off, best he could, the British relief column. It was a tall order, as they had a Lewis Gun and an a 18lbdr. Me, I was to assault and take the barracks. I left one squad behind to support the assault and sent my other three squads in on the right of the barracks. We did shoot some Brits dead on the way in, but they gave as good as they got, and their fire killed many a lover of Guinness and Yeats that day.
Meanwhile, Dave was giving the Brits a bit of a problem overlooking BOTH intersections the Brits needed to get to the barracks, and the car barricades we setup didn't help matters. Stephen at this point, had been shooting the snot out of my stay behind squad, and with only two survivors left, sent a half squad in to finish matters. Well, the Irish versions of Jason Statham and Jackie Chan musta been up there, because those two killed all 5 of the Brits....(Yes, I had some very un-Jason-like rolling). So, we held, until another group of Brits came up and finished us off very unceremoniously.
While all that was occurring, my surviving Irish knocked down the fences covering the approaches to the barracks and killed two Brits in the courtyard with rifle fire, then assaulted the ground floor of the main barracks block. Amazingly, we took no casualties in the melee, and killed 5 Brits, forcing the surrender of the remainder of the garrison. We elected to play a little longer, and a group of Highlanders made an assault to retake the barracks, they ran into some rifle fire, then gained entry, only to find out they were outnumbered. It wasn't going well for them when we called it, but the British had retaken the anteroom of the barracks and there were a few fresh British units behind. They would have eventually retaken it, but I suspect the price would have been high.
The game was fun, and the grill that Steve put on was a very welcome surprise. I'd so do this again, and I did a bit of telling them about Victory Comics and what we do there once a month. So, all in all, a very successful outing.








06 May 2010
Taking the day off....and I think it will be good for me.
Well,
I updated a story I have been working on, nothing of interest to wargamers, but perhaps I'll post it here if there's requests? Also, been trying to get back into the painting groove, I think tomorrow and Saturday, I'll get some work done on the Hammers Infantry. Ought to be done by the end of the weekend. Of course, there will be pictures!!
Also, I am going to a 28mm Irish Rebellion game set during the Rising of '16 tomorrow. Never gamed that period before. I am looking forward to the game, and who knows, perhaps I'll meet some people to have over to Victory Comics from time to time? I guess if you put your mind to something, you can do it.
Other than that, I am involved in a Battletech Strategic Game that's helping a guy in Australia come up with the action for an alternate 4th Succession War. Ah, give me the days of Hanse and co! That was Battletech!
I might be offering up some 20mm stuff for trade/sale soon. I've gotten better Japanese sculpts and frankly, the Japanese I have aren't all that great, so out the door they will go. They're primed and based, so I should get something decent for them. There will probably be some Skytrex Modern Russians going with it. But I've got to get some time to go through it all.
So, that's it here, just wanted to make sure the blog don't get stale!
I updated a story I have been working on, nothing of interest to wargamers, but perhaps I'll post it here if there's requests? Also, been trying to get back into the painting groove, I think tomorrow and Saturday, I'll get some work done on the Hammers Infantry. Ought to be done by the end of the weekend. Of course, there will be pictures!!
Also, I am going to a 28mm Irish Rebellion game set during the Rising of '16 tomorrow. Never gamed that period before. I am looking forward to the game, and who knows, perhaps I'll meet some people to have over to Victory Comics from time to time? I guess if you put your mind to something, you can do it.
Other than that, I am involved in a Battletech Strategic Game that's helping a guy in Australia come up with the action for an alternate 4th Succession War. Ah, give me the days of Hanse and co! That was Battletech!
I might be offering up some 20mm stuff for trade/sale soon. I've gotten better Japanese sculpts and frankly, the Japanese I have aren't all that great, so out the door they will go. They're primed and based, so I should get something decent for them. There will probably be some Skytrex Modern Russians going with it. But I've got to get some time to go through it all.
So, that's it here, just wanted to make sure the blog don't get stale!
Labels:
15mm,
20mm,
Alexandria meetup,
battletech,
for sale,
Hammers Slammers,
Victory Comics
26 October 2009
Alexandria CBT went well
God what a difference a gaming group makes.
The good:
-Company was excellent, not the "arrested development" of my last bunch. I don't mind bad jokes or tomfoolery..but when the humor stopping being funny sometime around junior high...Not the case here.
-Game was loose and yet dramatic and played to a conclusion by god!
-People left wanting to do it again!
The bad:
-Not much I can think of...
The good:
-Company was excellent, not the "arrested development" of my last bunch. I don't mind bad jokes or tomfoolery..but when the humor stopping being funny sometime around junior high...Not the case here.
-Game was loose and yet dramatic and played to a conclusion by god!
-People left wanting to do it again!
The bad:
-Not much I can think of...
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