12 June 2009

I know, two posts in two days!

Lots to say. I worked on some posters for my Twilight 2000 buildings...man I wish those railroad buildings were a mite cheaper! I put them up on the Guild under the Terrain section.

As for other news, I have some 1/76 and 1/72 scale German WWII kits up for grabs. Recent purchase that had some items that were redundant to my needs. Lemme know via the blog or PM on TMP if you're interested!

I am also getting my hands on some interesting rules sets...may I say Troops, Weapons & Tactics is a darn nice rules set, and one I may play or use as an adjunct to Force on Force WWII rules. Too Fat Lardies did a nice job with it.

A word about process driven versus effect driven. I've played process driven rules, and until recently, it was seen as THE way to do skirmish rules. Honestly? I am glad there is a movement away from that to more effect driven sets like Ambush Alley, DH/CF7B, TW & T. Honestly, I agree with the sentiment, even if you have nice kit...if your troops stink, the kit is no damn good.

Thanks to all who have visited! I appreciate the traffic!

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11 June 2009

Does our hobby encourage meglomania?

Yeah, I know, but the fact is...what else could it be when we acquire mountains of lead we're always behind in painting. Or, worse, we never get around to it. How about rules we NEVER play. I am as guilty as the rest, but the fact is, would we have it any other way? I dunno, for all the statements about "The Pledge", frugal gaming and other such ideas, the gact is, we've got a bit of a pricy hobby. But to be honest, for all of it's acquisitiveness, I've also met some really great folks here. Folks I am proud to know..Murph, CLDecker, Gallowglas, Hrothgar, and that's just the TMP folks. There's the DC Writing Group, the Friday Night Mechwreckers, I am damn happy to be a part of this hobby, even if I am a shopping whore. But I try to trade more often now, even though now it's more about space than it is about money...and to be honest..it's a problem I am glad to have!

In other news, I am trying out this new Zemanta extention, it autopops suggested links and makes tagging a lot easier. We'll see how well it works out.

I am rather happy about the new Rebel Miniatures releases for their 15mm sci-fi line. It looks rather good, and to quote Murph, there is a real renaissance in 15mm these days. I think there is a movement towards smaller scales, easier on the wallet and more space friendly..and with the new generation of rules like Ambush Alley coming to the fore, where a 4x4 table is all you need for a cracking game, the smaller is better movement is catching on...now to find folks closer to DC who want to do micro-armor!

Also, got a question related to storage...I know I asked the Guild this, but I wanted to ask everyone else. Has anyone tried the magnetic paint instead of sheeting to line the bottom of their transport/storage cases?





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08 June 2009

Another weekend done

It was all in all a productive weekend. I am working hard on my Twilight 2000 items and they're really coming together. I anticipate that I will be done with the US vehicles soon, and then it's on to working on my Soviets, getting them cleaned up and to a standard I like. I really am proud of the work I am putting in thus far, and so far, all seems to be going overly well. Also updated the AA terminator rules..upped the defense dice and played with the movement rates. I think this will work better and hopefully, there will be more playtests.

Also, played CBT this Saturday with my old group. I think as much as I wanted to support the GM of this event...and I really did, I made a mistake going to the event. The company was well, juvenile. It wasn't everyone, and some of the members of my old group, I genuinely enjoy their company...others..let's say they need a Dale Carnegie book or three (and I can't stand the guy, but some of his advice is sound). Also, CBT is losing interest for me..the game is falling into the "Ok, folks are losing interest, let's introduce a new army with all new wiz-bang toys orders of magnitude more powerful than than what's in the game already!" trap that 40K wrote the book on. Not good. Worse, folks are fretting about the battle value system as it was supposed to give "balanced games"..there's a myth if I ever heard one...no damn such thing. If you make things totally equal, you get nightmares like Iran-Iraq or World War I. Battletech, last I looked, was supposed to be about armored warfare, of concentrating all available assets at the point of decision and smashing the other guy! Now, it's nothing more than a fanboy arms race with the "faction-de-jour". And now, they're throwing around tons of nukes to do it. I point out the last time someone did that in another game I love...Megatraveller. Dave Nielsen said it best, "have the cataclysm, then game the aftermath". People don't like their sacred cows becoming hamburger, and worse yet..having the ending resolved with an inferior product (Down in front Mechwarrior! At least it keeps me in cheap 15mm VTOLs and 'Mechs).

I know this might not make me popular with some. Know what? Don't care. I am pretty convinced play balance is achieved by giving out realistic victory conditions that both sides have a decent chance of achieving, and an even handed ref who isn't looking to screw one side or the other. Like I said..if you're doing the Seelow Heights in 1945, and you're bitching that you've got a scratch force of rear-area types, cadets and HJ for your Germans, with a pair of Stug IIIs and a couple of PaK 40s, and you're expected to hold off a company(+) of Russian tanks...well, that's the way it was, and perhaps you're playing the wrong game. One victory condition is for the Russians to exit X amount of troops off the table in a VERY short amount of time..or to kill or capture ALL the Germans? Not so easy no matter HOW many troops you have. See, balance? The Germans, they have it easier...knock off X amount of Russians or have X amount of their force still alive. Balance is possible, and points/values IMO, aren't a magic solution!